Militärlager
Visualised by Iwan Peverett, data from Ian Haynes, Paolo Liverani, David Heslop, Thea Ravasi (baths)
3ds MAX
We term our visualisations “provocations”, because while they are digitally rebuilt with software that ensures that they are structurally viable and represent the team members’ best efforts to understand the data, we stress that visualisations of ancient buildings and landscapes can never be absolutely accurate. The models are generated to provoke a response, to facilitate challenge from colleagues on any point of detail or underpinning assumption. We believe that the discipline of producing the best models we can helps us to test interpretations. Accordingly, these visualisations should not be regarded as definitive or final products, but rather advanced visual prompts to advance the testing of hypotheses.
Each provocation may have multiple Views/Variants and Iterations, which can be selected below.
Below is a carousel of 2D images, which you can scroll through using the arrows or by clicking on one of the thumbnails below. The first image is an overview image, showing the location of the provocation.
Alternatively, to view the 3D model (on an external site) click here.
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